大富翁遊戲pc單機版破解版下載安裝 遊戲大全下載安裝

 zzszn   2022-01-03 15:30   7 人閱讀  0 條評論

前言

說到童年愛玩的電腦遊戲,你會想到什麽?

大富翁遊戲pc單機版破解版下載安裝

搞錯了,以前沒得王者、吃雞的——那時候最國民的莫過於金山打字通,接著是掃雷、紅心大戰,

而紅極一時的單機遊戲當屬《大富翁》。

掃雷是剛給大家講過的AI自動掃雷,今天的話就給大家將講講《大富翁》遊戲吧~

(這可是我搞了好久好久了的,看完給個吧~萬分感謝!恭喜發財恭喜發財~)

大富翁遊戲pc單機版破解版下載安裝

一、《大富翁》思路

本文是基於python的一個2D大富翁遊戲 1.遊戲地圖為自己使用各種網絡素材製作: 各種按鈕和選項,小圖標等也是使用PS製作。 2.聲音效果主要為背景音樂和幾種遊戲中的音效。 3.遊戲設定了兩個類:玩家和建築,玩家的參數和方法都在代碼中給出,具體有:移動方法、位置判斷方法、 購買房屋方法、添加小房子方法、事件判斷方法。 4.玩家在大富翁的主要操作是投擲骰子,由隨機函數進行判定然後進行移動,進行位置判斷,然後開始進行相 關的判定。 5.遊戲中的按鍵有:是、否、和結束回合,每個按鍵由沒按下與按下兩種狀態的圖片組成, 這個設計花費了 一定時間。還有 開始遊戲 和 扔骰子 的兩個明暗按鈕,由pygame優化後的一個函數實現。 6.玩家的位置與電腦重疊時會將雙方的位置進行一定偏移,防止被覆蓋,分不清自己的位置。 7.遊戲基礎功能有移動,購買房子,在已經購買的房子下搭建新的小房子增加過路費,被收費,判斷勝負的基 項功能,此外還加入了幸運事件: 財神 - 免收費一次 衰神 - 雙倍被收費一次 破壞神 - 直接破壞一個建築 無論敵我 土地神 - 強占對麵建築 這四項功能在位置處於左上角和右下角的時候會被觸發,添加了很多遊戲樂趣啦~希望大家能喜歡嘿嘿!

二、環境準備

環境安裝

Python3、 Pycharm 、Pygame。

第三方庫的安裝:pip install pygame

素材圖片(音樂就不截圖了)

大富翁遊戲pc單機版破解版下載安裝

三、效果展示:

遊戲規則:

1, 扔的骰子點數為你可走幾格。

2, 當走到任一格,其經營權沒有被擁有時,可以按棋盤中標的價格買下並擁有它。如你的錢不

夠,或不想買,則此時其它的參與者可競價買下。如果這一經營權是你自己擁有,則不用付錢,比如

果是另人擁有,則按經營權上的價格付給經營權擁有者。

.......大家可以百度下遊戲規則哈哈哈 不會玩兒的話......我就隨便地給大家介紹一下下啦

開始界麵一一

大富翁遊戲pc單機版破解版下載安裝

遊戲界麵——

大富翁遊戲pc單機版破解版下載安裝

遊戲中擲色子——

大富翁遊戲pc單機版破解版下載安裝

還有很多界麵我就不一一截圖了哈!大家自己玩兒!需要代碼的都是滴滴我就行了!

四、代碼演示

# -*- coding: utf-8 -*-# 初始化各種模塊import pygameimport randomimport sys# 定義類class Player(): def __init__(self, image, name, isPlayer): self.name = name self.money = 10000 self.isGoingToMove = False self.movable = True self.image = image self.position = 0 self.temp_position = False self.dice_value = 0 self.locatedBuilding = 0 self.showText = [] self.isPlayer = isPlayer self.ownedBuildings = [] self.isShowText = False self.soundPlayList = 0 self.caishen = 0 self.shuaishen = 0 self.tudishen = 0 self.pohuaishen = 0 def judgePosition(self, buildings): # 位置判斷 返回值是所在位置的建築 for each in buildings: for every in each.locations: if self.position == every: return each # 當使用元組時 當元組中隻有一個元素時 發現該元素不可迭代 # 出現錯誤 換成列表後解決 ''' try: for every in each.locations: if self.position == every: print(each.name) except: if self.position == every: print(each.name) ''' def buyaBuilding(self, isPressYes): # 購買方法 if isPressYes and self.locatedBuilding.owner != self.name: self.locatedBuilding.owner = self.name self.locatedBuilding.wasBought = True self.ownedBuildings.append(self.locatedBuilding) self.money -= self.locatedBuilding.price self.showText = [self.name + '購買了' + self.locatedBuilding.name + '!'] self.soundPlayList = 1 return True else: return False def addaHouse(self, isPressYes): # 在建築物上添加一個房子 try: if isPressYes and self.locatedBuilding.owner == self.name: self.locatedBuilding.builtRoom += 1 self.money -= self.locatedBuilding.payment self.showText = [self.name + '在' + self.locatedBuilding.name + '上!', '蓋了一座房子!', \ '有%d' % self.locatedBuilding.builtRoom + '個房子了!', \ "它的過路費是%d" % (self.locatedBuilding.payment * \ (self.locatedBuilding.builtRoom + 1))] self.soundPlayList = 2 return True else: return False except: pass def move(self, buildings, allplayers): # 移動方法 返回值是所在的建築位置 self.dice_value = random.randint(1, 6) self.position += self.dice_value if self.position >= 16: self.position -= 16 self.locatedBuilding = self.judgePosition(buildings) self.isShowText = True return self.eventInPosition(allplayers) def eventInPosition(self, allplayers): # 判斷在建築位置應該發生的事件 building = self.locatedBuilding if building.name != '空地': if self.locatedBuilding.wasBought == False: # 未購買的時候顯示建築的數據! if self.isPlayer == True: textLine0 = self.name + '扔出了' + '%d' % self.dice_value + '點!' textLine1 = self.name + '來到了' + building.name + '!' textLine2 = '購買價格:%d' % building.price textLine3 = '過路收費:%d' % building.payment textLine4 = '是否購買?' self.showText = [textLine0, textLine1, textLine2, textLine3, textLine4] return True else: self.addaHouse(not self.buyaBuilding(True)) # ----- 動畫 ------- # ----- 是否購買 ------ elif building.owner == self.name: # 路過自己的房子開始加蓋建築! if self.pohuaishen == 1: textLine0 = self.name + '破壞神附體!' textLine1 = '摧毀了自己的房子!' building.owner = 'no' building.wasBought = False self.showText = [textLine0, textLine1] self.pohuaishen = 0 else: if self.isPlayer == True: textLine0 = self.name + '扔出了' + '%d' % self.dice_value + '點!' textLine1 = '來到了ta的' + self.locatedBuilding.name + '!' textLine2 = '可以加蓋小房子!' textLine3 = '加蓋收費:%d' % building.payment textLine4 = '是否加蓋?' self.showText = [textLine0, textLine1, textLine2, textLine3, textLine4] return True # ----- 動畫------- else: self.addaHouse(True) else: for each in allplayers: # 被收費! if self.locatedBuilding.owner == each.name and each.name != self.name: if self.caishen == 1: textLine0 = self.name + '財神附體!' textLine1 = '免除過路費%d!' % (building.payment * (building.builtRoom + 1)) self.showText = [textLine0, textLine1] self.caishen = 0 else: if self.tudishen == 1: textLine0 = self.name + '土地神附體!' textLine1 = '強占土地!' textLine2 = building.name + '現在屬於' + self.name self.locatedBuilding.owner = self.name self.showText = [textLine0, textLine1, textLine2] self.tudishen = 0 else: if self.pohuaishen == 1: textLine0 = self.name + '破壞神附體!' textLine1 = '摧毀了對手的房子!' building.owner = 'no' building.wasBought = False self.showText = [textLine0, textLine1] self.pohuaishen = 0 else: textLine0 = self.name + '扔出了' + '%d' % self.dice_value + '點!' textLine1 = self.name + '來到了' + each.name + '的:' textLine2 = building.name + ',被收費!' if self.shuaishen == 1: textLine3 = '過路收費:%d*2!' % (building.payment * (building.builtRoom + 1) * 2) self.shuaishen = 0 else: textLine3 = '過路收費:%d' % (building.payment * (building.builtRoom + 1)) textLine4 = '哦!' + self.name + '好倒黴!' self.showText = [textLine0, textLine1, textLine2, textLine3, textLine4] # 收費! self.money -= building.payment * (building.builtRoom + 1) each.money += building.payment * (building.builtRoom + 1) self.soundPlayList = 3 # ----- 動畫------- else: # 發現不能處理在空地上的情況 於是使用 try & except 來解決!然後加入了幸運事件功能! # 後來發現 try except 弊端太大 找不到錯誤的根源 換為if else嵌套。。 whichone = self.dice_value % 4 if whichone == 0: self.caishen = 1 textLine2 = '遇到了財神!' textLine3 = '免一次過路費!' if whichone == 1: self.shuaishen = 1 textLine2 = '遇到了衰神!' textLine3 = '過路費加倍一次!' if whichone == 2: self.tudishen = 1 textLine2 = '遇到了土地神!' textLine3 = '強占一次房子!' if whichone == 3: self.pohuaishen = 1 textLine3 = '摧毀路過的房子!' textLine2 = '遇到了破壞神!' textLine0 = self.name + '扔出了' + '%d' % self.dice_value + '點!' textLine1 = '來到了運氣地點!' self.showText = [textLine0, textLine1, textLine2, textLine3]class Building(): # 好像所有功能都在Player類裏實現了=_= def __init__(self, name, price, payment, locations): self.name = name self.price = price self.payment = payment self.locations = locations self.wasBought = False # 是否被購買 self.builtRoom = 0 # 小房子建造的數目 self.owner = 'no'# 帶透明度的繪圖方法 by turtle 2333def blit_alpha(target, source, locations, opacity): x = locations[0] y = locations[1] temp = pygame.Surface((source.get_width(), source.get_height())).convert() temp.blit(target, (-x, -y)) temp.blit(source, (0, 0)) temp.set_alpha(opacity) target.blit(temp, locations)########################################主函數###############################################def main(): pygame.init() clock = pygame.time.Clock() # 初始化屏幕 size = (1270, 768) screen = pygame.display.set_mode(size) pygame.display.set_caption("大富翁 - by 顧木子吖 ") # 讀取字體以及有關數據 textColorInMessageBox = (141, 146, 152) white = (255, 255, 255) black = (0, 0, 0) red = (255, 0, 0) font = pygame.font.Font('resource\\font\\myfont.ttf', 30) # 讀取資源 backgroud = pygame.image.load("resource\\pic\\GameMap.png") chess = pygame.image.load("resource\\pic\\chess.png") chess_com = pygame.image.load("resource\\pic\\chess1.png") bigdice_image = pygame.image.load("resource\\pic\\dice.png").convert_alpha() dice_1 = pygame.image.load("resource\\pic\\dice_1.png") dice_2 = pygame.image.load("resource\\pic\\dice_2.png") dice_3 = pygame.image.load("resource\\pic\\dice_3.png") dice_4 = pygame.image.load("resource\\pic\\dice_4.png") dice_5 = pygame.image.load("resource\\pic\\dice_5.png") dice_6 = pygame.image.load("resource\\pic\\dice_6.png") dices = [dice_1, dice_2, dice_3, dice_4, dice_5, dice_6] yes = pygame.image.load("resource\\pic\\yes.png") yes2 = pygame.image.load("resource\\pic\\yes2.png") no = pygame.image.load("resource\\pic\\no.png") no2 = pygame.image.load("resource\\pic\\no2.png") GameStart = pygame.image.load("resource\\pic\\GameStart.png") StartGameButton = pygame.image.load("resource\\pic\\StartGameButton.png").convert_alpha() turnover = pygame.image.load("resource\\pic\\turnover.png") turnover2 = pygame.image.load("resource\\pic\\turnover2.png") shuaishen = pygame.image.load("resource\\pic\\shuaishen.png").convert_alpha() tudishen = pygame.image.load("resource\\pic\\tudishen.png").convert_alpha() caishen = pygame.image.load("resource\\pic\\caishen.png").convert_alpha() pohuaishen = pygame.image.load("resource\\pic\\pohuaishen.png").convert_alpha() rollDiceSound = pygame.mixer.Sound("resource\\sound\\rolldicesound.wav") bgm = pygame.mixer.music.load("resource\\sound\\bgm.ogg") throwcoin = pygame.mixer.Sound("resource\\sound\\throwcoin.wav") moneysound = pygame.mixer.Sound("resource\\sound\\moneysound.wav") aiyo = pygame.mixer.Sound("resource\\sound\\aiyo.wav") didong = pygame.mixer.Sound("resource\\sound\\didong.wav") # PlayList 在對象中設置應該播放的聲音 playList = [moneysound, throwcoin, aiyo] # 各種Surface的rect bigdice_rect = bigdice_image.get_rect() bigdice_rect.left, bigdice_rect.top = 50, 600 yes_rect = yes.get_rect() yes_rect.left, yes_rect.top = 500, 438 no_rect = no.get_rect() no_rect.left, no_rect.top = 630, 438 button_rect = StartGameButton.get_rect() button_rect.left, button_rect.top = 1003, 30 turnover_rect = turnover.get_rect() turnover_rect.left, turnover_rect.top = 1035, 613 # 實例化對象 players = [] computers = [] allplayers = [] player_1 = Player(chess, '玩家', True) player_com1 = Player(chess_com, '電腦', False) players.append(player_1) computers.append(player_com1) allplayers.append(player_1) allplayers.append(player_com1) presentPlayer = player_com1 # 初始化建築物數據 gate = Building('大門', 1000, 200, [1, 2]) fountain = Building('噴泉', 2000, 400, [3, 4]) path = Building('小道', 800, 160, [5]) library = Building('圖書館', 2000, 400, [6, 7]) kongdi1 = Building('空地', 0, 0, [8]) classroomTen = Building('教十', 1200, 240, [9, 10]) classroomNine = Building('教九', 1200, 240, [11, 12]) resOne = Building('三餐廳', 800, 160, [13]) resTwo = Building('二餐廳', 800, 160, [14]) resThree = Building('一餐廳', 800, 160, [15]) kongdi2 = Building('空地', 0, 0, [0]) buildings = [gate, fountain, path, library, classroomNine, \ classroomTen, resOne, resThree, resTwo, kongdi1, kongdi2] # 坐標數據 同時處理坐標數據 使之合適 MapXYvalue = [(435.5, 231.5), (509.5, 231.5), (588.5, 231.5), (675.5, 231.5), (758.5, 231.5), \ (758.5, 317.0), (758.5, 405.5), (758.5, 484.5), (758.5, 558.5), (679.5, 558.5), \ (601.5, 558.5), (518.5, 556.5), (435.5, 556.5), (435.5, 479.5), (435.5, 399.0), \ (435.5, 315.5) ] MapChessPosition_Player = [] MapChessPosition_Com = [] MapChessPosition_Original = [] MapChessPosition_Payment = [] MapMessageBoxPosition = (474.1, 276.9) YesNoMessageBoxPosition = [(500, 438), (630, 438)] StartGameButtonPosition = (1003, 30) TurnOvwrButtonPosition = (1035, 613) # 調整位置 for i in range(0, 16): MapChessPosition_Original.append((MapXYvalue[i][0] - 50, MapXYvalue[i][1] - 80)) MapChessPosition_Player.append((MapXYvalue[i][0] - 70, MapXYvalue[i][1] - 60)) MapChessPosition_Com.append((MapXYvalue[i][0] - 30, MapXYvalue[i][1] - 100)) MapChessPosition_Payment.append((MapXYvalue[i][0] - 30, MapXYvalue[i][1] - 15)) # 循環時所用的一些變量 running = True image_alpha = 255 button_alpha = 255 half_alpha = 30 showdice = True showYes2 = False showNo2 = False showYes_No = False pressYes = False whetherYes_NoJudge = False gameStarted = False showButton2 = False # 播放背景音樂 pygame.mixer.music.play(100) ########################################進入遊戲循環!############################################### # 循環開始! while running: if not gameStarted: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() # 明暗觸發 鼠標位置判斷 if event.type == pygame.MOUSEMOTION: if button_rect.collidepoint(event.pos): button_alpha = 255 else: button_alpha = 120 if event.type == pygame.MOUSEBUTTONDOWN: if button_rect.collidepoint(event.pos): # 按下按鈕 didong.play() gameStarted = True screen.blit(GameStart, (0, 0)) blit_alpha(screen, StartGameButton, StartGameButtonPosition, button_alpha) if gameStarted: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() # 明暗觸發 鼠標位置判斷 if event.type == pygame.MOUSEMOTION: if bigdice_rect.collidepoint(event.pos): image_alpha = 255 else: image_alpha = 190 if event.type == pygame.MOUSEBUTTONDOWN: if bigdice_rect.collidepoint(event.pos): # 按骰子 if presentPlayer != player_1: rollDiceSound.play(1, 2000) pygame.time.delay(2000) showYes_No = player_1.move(buildings, allplayers) whetherYes_NoJudge = showYes_No presentPlayer = player_1 else: presentPlayer.showText = ['還沒到你的回合!'] if turnover_rect.collidepoint(event.pos): # 按回合結束 showButton2 = True if presentPlayer != player_com1: showYes_No = player_com1.move(buildings, allplayers) presentPlayer = player_com1 else: presentPlayer.showText = ['還沒到你的回合!'] else: showButton2 = False # 不顯示Yes_No的時候不能點擊它們! if whetherYes_NoJudge == True: if yes_rect.collidepoint(event.pos): # 按是否 showYes2 = True if no_rect.collidepoint(event.pos): # 按是否 showNo2 = True if event.type == pygame.MOUSEBUTTONUP: if turnover_rect.collidepoint(event.pos): # 按回合結束 showButton2 = False if yes_rect.collidepoint(event.pos): # 按是否 showYes2 = False showYes_No = False # 隻有在可以判定的時候才能算按下了是 同時將判斷條件置為空 if whetherYes_NoJudge == True: pressYes = True whetherYes_NoJudge = False if no_rect.collidepoint(event.pos): # 按是否 showNo2 = False pressYes = False showYes_No = False whetherYes_NoJudge = False # 測試事件選項 if event.type == pygame.KEYDOWN: if event.key == pygame.K_w: showYes_No = player_1.move(buildings, allplayers) whetherYes_NoJudge = showYes_No presentPlayer = player_1 if event.key == pygame.K_q: showYes_No = player_com1.move(buildings, allplayers) presentPlayer = player_com1 '''for each in allplayers: if each.isGoingToMove == True and each.movable == True : showYes_No = each.move(buildings,allplayers) each.movable = False each.isGoingToMove = False''' ''' allisready = True for each in allplayers: if each.movable == True: allisready = False if allisready: for each in allplayers: each.movable = True ''' # 購買房屋!!!!!!!! if presentPlayer.buyaBuilding(pressYes) == True: pressYes = False if presentPlayer.addaHouse(pressYes) == True: pressYes = False ######################################################################### screen.blit(backgroud, (0, 0)) blit_alpha(screen, bigdice_image, (50, 600), image_alpha) textPosition = [MapMessageBoxPosition[0], MapMessageBoxPosition[1]] # 打印信息 for each in presentPlayer.showText: text = font.render(each, True, white, textColorInMessageBox) screen.blit(text, textPosition) textPosition[1] += 30 # 播放行動聲音 if presentPlayer.soundPlayList != 0: playList[presentPlayer.soundPlayList - 1].play() presentPlayer.soundPlayList = 0 # 在位置上顯示過路費 for i in range(1, 8): for each in buildings: for every in each.locations: if i == every: if each.owner == presentPlayer.name: text = font.render('%d' % (each.payment * (each.builtRoom + 1)) \ , True, red) elif each.owner == 'no': text = font.render('%d' % (each.payment * (each.builtRoom + 1)) \ , True, white) elif each.owner != presentPlayer.name and each.owner != 'no': text = font.render('%d' % (each.payment * (each.builtRoom + 1)) \ , True, black) screen.blit(text, MapChessPosition_Payment[i]) for i in range(9, 16): for each in buildings: for every in each.locations: if i == every: if each.owner == presentPlayer.name: text = font.render('%d' % (each.payment * (each.builtRoom + 1)) \ , True, red) elif each.owner == 'no': text = font.render('%d' % (each.payment * (each.builtRoom + 1)) \ , True, white) elif each.owner != presentPlayer.name and each.owner != 'no': text = font.render('%d' % (each.payment * (each.builtRoom + 1)) \ , True, black) screen.blit(text, MapChessPosition_Payment[i]) # 打印金錢數和幸運狀態 money_1 = font.render(player_1.name + '金錢:%d' % player_1.money, True, black, white) screen.blit(money_1, (0, 0)) if player_1.pohuaishen == True: screen.blit(pohuaishen, (0, 30)) else: blit_alpha(screen, pohuaishen, (0, 30), half_alpha) if player_1.caishen == True: screen.blit(caishen, (55, 30)) else: blit_alpha(screen, caishen, (55, 30), half_alpha) if player_1.shuaishen == True: screen.blit(shuaishen, (110, 30)) else: blit_alpha(screen, shuaishen, (110, 30), half_alpha) if player_1.tudishen == True: screen.blit(tudishen, (165, 30)) else: blit_alpha(screen, tudishen, (165, 30), half_alpha) money_2 = font.render(player_com1.name + '金錢:%d' % player_com1.money, True, black, white) screen.blit(money_2, (1000, 0)) if player_com1.pohuaishen == True: screen.blit(pohuaishen, (1000, 30)) else: blit_alpha(screen, pohuaishen, (1000, 30), half_alpha) if player_com1.caishen == True: screen.blit(caishen, (1055, 30)) else: blit_alpha(screen, caishen, (1055, 30), half_alpha) if player_com1.shuaishen == True: screen.blit(shuaishen, (1110, 30)) else: blit_alpha(screen, shuaishen, (1110, 30), half_alpha) if player_com1.tudishen == True: screen.blit(tudishen, (1165, 30)) else: blit_alpha(screen, tudishen, (1165, 30), half_alpha) # 放置扔出來的骰子 if player_1.dice_value != 0 and showdice: screen.blit(dices[player_1.dice_value - 1], (70, 450)) # 放置回合結束按鈕 if showButton2: screen.blit(turnover2, TurnOvwrButtonPosition) else: screen.blit(turnover, TurnOvwrButtonPosition) # 放置是否按鈕 if showYes_No == True: screen.blit(yes, YesNoMessageBoxPosition[0]) screen.blit(no, YesNoMessageBoxPosition[1]) if showYes2 == True: screen.blit(yes2, YesNoMessageBoxPosition[0]) if showNo2 == True: screen.blit(no2, YesNoMessageBoxPosition[1]) # 放置玩家與電腦的位置 如果重合則挪位 for each in players: for every in computers: if each.position == every.position: screen.blit(each.image, MapChessPosition_Player[each.position]) screen.blit(every.image, MapChessPosition_Com[every.position]) each.temp_position = True every.temp_position = True for each in players: if each.temp_position == False: screen.blit(each.image, MapChessPosition_Original[each.position]) each.temp_position = True each.temp_position = not each.temp_position for every in computers: if every.temp_position == False: screen.blit(every.image, MapChessPosition_Original[every.position]) every.temp_position = True every.temp_position = not every.temp_position # 輸贏判斷 for each in allplayers: if each.money <= 0: font = pygame.font.Font('resource\\font\\myfont.ttf', 200) loseText = font.render(each.name + '輸了!', True, red) screen.fill(black) screen.blit(loseText, (100, 100)) font = pygame.font.Font('resource\\font\\myfont.ttf', 30) pygame.time.delay(3000) # 畫麵運行 pygame.display.flip() clock.tick(60) # 刷新率# 雙擊打開運行if __name__ == "__main__": main()

總結

又是一個下雨的周末,小朋友說:媽媽,91抖音成长人版安装玩"大富翁"的遊戲吧!

媽媽說:”沒沒圖紙,等下次到超市買一副“

小朋友說:”媽媽,你等等啊,我現在就敲代碼了” 然後他就做了一個Python版的《大富翁》遊

戲!可以一直玩了!哈哈哈哈 這個代碼有沒有深得你♥。

完整的素材等:滴滴我吖!都免費地!

往期推薦閱讀——

項目0.1 寶藏拚圖神秘上線,三種玩法刷爆朋友圈—玩家直呼太上癮了。

項目0.2 【Pygame小遊戲】Python版有迷宮嘛?原來藏在個地方呀~

項目1.6 【Pygame小遊戲】鬥地主我見多了,BUT 這款開源歡樂鬥地主,最讓人服氣~

項目1.7 【Pygame小遊戲】神還原【歡樂無窮的雙人坦克大戰】小程序遊戲,上手開玩~

還有更多更多源碼等你來領區啦!

文章匯總——

匯總: Python文章合集 | (入門到實戰、遊戲、Turtle、案例等)

大富翁遊戲pc單機版破解版下載安裝

大富翁遊戲pc單機版破解版下載安裝

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